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Players must balance effective deck building to reach this coin goal with the acquisition of Victory cards to win the game; most Victory cards have no value during most of the game and dilute a player's deck of Treasure and Action cards.
His interest in Magic sparked his own development of a 90-card fan-made extension for the game, Edge of the World, and he became an informal contributor towards additional Magic works. He developed several game ideas in the intervening years and discussed them with Magic He struggled with the mechanics of the game before a deadline of showing the game to his local gaming group, and spent one weekend to strip down the game to its core elements; specifically, having problems with the concept of introducing cards that could be acquired over time, Vaccarino instead opted to simply have all such cards available at the start of the game.
Players use their cards to perform actions and buy cards from a common pool of card stacks, including Action, Treasure, and Victory cards. The game has a light medieval theme, with card names that reference pre-industrial, monarchical, and feudal social structures.Other end-game conditions have been introduced in the game's expansions.The game has been compared to the "draft" gameplay style of collectible card games where players vie for the best deck from a common pool of cards.Shortly after being signed on with Rio Grande, Board Game Geek's columnists Valerie Putman and Dale Yu requested Rio Grande to allow them to develop the game.During development, Dominion was called "Castle Builder", due to its theme of building rooms in a castle, and then, later, "Game X"; Yu is credited with the final name of Dominion.